As some of you may have noticed Games Workshop & Citadel have a shiny new range of paints.

I used to share paint with my house mates but since moving away I have had to rebuild my paint selection. As a result I have spent the last few weeks playing around with some of the new range and thought I’d share my first impressions (unless someone has a spare £300 and wants to buy me the whole range to review).

The last lot of Citadel paints were separated out similarly to the new range but were not as clearly labelled. There were your foundations, colours and washes; now known as bases, layers, and shades. Additional to these there are the glazes, technical, Dry Brush and texture paints. There is a nice range of metallics in gold, silver and bronze, but no sign of a return to coloured metallic’s, or inks.

A notable change to this new range are the names. I have heard this is because other paint manufacturers where using the same names, so the new names are Warhammer specific and copyrighted. As such, there is a helpful chart on the Gamesworkshop web site. The colour range has doubled, with graduating shades and tones useful for including light and shade on models, which dispenses with the problem of mixing colours only to find the paint has dried before you can get it on the model.

Now to get down to the important bit, the paints themselves:

Bases
As thick as the standard colour paints from the old series, the pigment quotient is a bit denser.

Layers
On the GW page these are separated into Layer 1 & Layer 2 (but the pots are just labelled Layer). These are a bit thinner, but the pigment density is still good.

Shades
The pigment density is much better than in the old washes. Use sparingly and build up slowly for best results.

Dry
Now these are an interesting addition. They are deceptively thick, you can tip the pot up and shake but nothing will come out, and the texture is something like marshmallow fluff only less viscous. You really need to jab the brush into the pot to get any on the brush (no delicate swiping here). It applies a little like the liquid green stuff, like a cream that starts to crumble into a fine powder as it dries on the brush. Personally, I have yet to master the application process.

Texture
These come in a range of 6 shades, one for each type of terrain; mud, earth, snow, sand, cement and undergrowth, and they are quite useful. Like the Dry paints you can tip a pot of this up and spill not a jot, as it is basically some very thick paint with sand or grit mixed in. It is entirely possible to dip your brush in and get only paint so for best application you need a stiff brush and to scoop it out rather than dip in, producing clumps and scattered specs of sand. Another option is to use a clay pallet knife to spread the texture, which results in a more even effect.

Glaze
These come in red, blue, yellow and green. I have yet to acquire and experiment with these, but the basic idea is to enhance the colours already present.

Technical
Lahmian Medium, Matt finish & ‘Ardcoat, and Gloss Finish are all useful for making your own glazes. Liquid green stuff is used to fill those little gaps and re surface areas (see the August 2012 edition of White Dwarf modeling workshop). Imperial (black) primer is supposed to be glossier than the black base, however I have not yet tested this. Spray paint and purity seal remain unchanged.

I hope this was useful (or at least interesting) and happy painting.


PhoenixShaman is a first-time guest writer for G3 Radio. She also does art which can be found here

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