I promised Silver Fuge some time ago that I would write about re-enactment, but life as is its wont intervened. I find myself now at a loose end, full of insomnia and nothing to do, so I figure now is as good a time as any.
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Re-enactment a brief overview
I am a re-enactor, at the moment I only have one time period that I portray but within the re-enactor community you will find there are many people who choose do several different periods, Some make it their profession, others are in it for the scrap, others for the craft, many although some may be loathe to admit it come for the social round the fire after the public have left.
I always wanted to do some kind of re-enactment, I wanted a chance to use the weapons I studied and experience the lives I excavated, the Clarence Household found me first. The Clarence Household recreate the life and times of the 15th Century retinue to the Duke of Clarence, we travel around the country attending events and providing living history displays, the events are eclectic spanning from National Heritage events to local festivals. My group within our specific time period has a reputation, well actually it has several; the one that we present to the public is that our particular group’s authenticity rules are very strict (Kit Nazis over here), we have a wide range of crafts collectively and usually provide a large number of fighters; Clarences’ train more regularly than other societies and as a consequence even our new recruits are viewed as a ‘threat’ on the field.
Our reputation within the re-enactment community is less salubrious; we are also known as the rowdy ones who can keep a round of “I used to work in Chicago”, “Jesus saves” or other such pun and innuendo filled songs going for a good hour, while other groups will perform harmonised folk songs, our boy’s acquaintance with tune is… well to quote a reference to one of our members “[name]will now sing in the key of out”. Clarence women are renowned; both revered and feared, often considered tougher than our blokes (even those who are non-combatant) new members warned not to anger them, but also shown as ‘the kind of woman you should go for’, there is a lovely Lady from a society we often work with who attempts to ‘inter-marry the dynasties’ almost every event we see her.
The woman of whom I speak is Sally colloquially known as the Mad Gloucester lady, one of the many characters you find within the re-enactment community. She has an impish sense of humour and much to the chagrin of her daughter still acts like she is in her early twenties, she has made it her duty to inspect each year’s new male recruits and then try and steal them away for the girls in hers. There is Willow one of the longest standing members of the Clarence’s, renowned for his fighting prowess and toughness and for his drunken antics (in the bad old days), the amount of stories are too many to recount here but one that happened in my first season were; in the beginning of the first battle of a four day event he broke his ribs and continued fighting, all four days only going to the hospital after the event. There Is Jim the pot, the only man we know who can skank in pattens (like wooden flip-flops) even on cobbles, if you ever watched time team when they had a working kiln and a chap who appeared to be 50% clay himself that was Jim, he is one of the pros producing pottery for many different re-enactment periods.
Being a re-enactor has its ups and downs, you are dressed for a mini ice age but are at the mercy of the capricious British weather, some days you are dying of heat stroke others you suddenly find new impetus to finish that sewing project so you can wear another layer; the year it snowed over a four day event or the gale force winds over Whitby stand out in particular.
I love being able to impart the fascinating and sometimes gory facts about medieval life, kids are the best for gory; “can I poke it” is the most common question to anyone butchering and preparing meat and fish. You do get some odd questions though you have to wonder whether people just switch their brains off when they pay entrance fee, there is a rich anecdotal history between re-enactors for the times when prize winningly stupid questions have been asked, and asked with concerning regularity. Here for instance are some of the regulars; is that a real fire, are you a real medieval person, is that child real, are you really going to eat that, did medieval people really have eggs, do you live here, but the prize has to go to this conversation;
Member of public – “Don’t be stupid medieval people didn’t have nails”
Re-enactor – “So they gaffer taped our Lord to the cross then did they?”
The unique benefit of being a re-enactor is that you get to camp out in castles and areas of historic importance for free, that are usually off-limits to the public at night, and accessible for a fee during the day. I will never forget running around Whitby Abby in the dark (or assaulting it during the afterhours Pirates Ver. Ninjas party), or the night a disco was held in the under croft of an old church.
In the end it is the community that you stay for, the nights we go visiting navigating from campfire to campfire, the in jokes and rivalries. However as the majority of interaction between groups is done in kit and in the dark, it is entirely possible for people who know each other well on site to be unable to recognise each other in the ‘real world’ out of kit. This can also lead to confusion when people acquire new kit and mischief when someone else wears another’s kit (like the night Kristal was born; one of the guys dressed in girls kit). There is however one time when re-enactors can identify each other out of kit, everyone tends to ends up stopping at the same services, there is a distinct bedraggled and sun baked look to us, and the pervasive scent of wood smoke and lanolin.
Author Archives: silverfuge
Bradford Industrial Musuem Steampunk exhibit
So Steampunk to me is one of those strange fringe science fictions that people see but almost never go “ooooh thats steampunk”, but to actually have a musuem displaying stuff of this nature made me most happy. In recent years steampunk has gained a sort of popularity espeacially in Larp (live action role plays) and cosplay where it allows people to put their heart and soul into something whilst being able to to utilise those old history books lting around.
I must admit that the exibition was quite small but the pieces on display were amazing and probably took months if not years to make so i can understand why. Overall I think the geek in me is most happy. Hopefully the pics are able to show you what I was able see although I did take them on a phone so I apologise if they arn’t up to scratch.
RPG Romp’s Miniature painting competition!!!
Ok so this not about a load of squats or smurfs painting but about you all getting down and painting a miniature and sending a picture of it to me at silverfuge@g3-radio.net. I post all the pictures I receive and then put them up for the community to select the one they like the best. Now the end date is the 1st may 2012 and any other questions should hopefully be answered at http://g3-radio.net/forums/index.php/topic,861.0.html. Now get forth and paint. 
Phoenix puts the world to rights one bad film at a time!!!

-”In which I re-write “The haunted Mansion” and complain a great deal”- OR – “The Haunted Mansion: how it should have ended”-
I have just finished watching “Disney’s The Haunted Mansion”, I was thinking how many opportunities the script writers missed to write a genuinely entertaining and challenging script, all by omitting one character.
Now don’t get me wrong “The Haunted Mansion” is a decent enough film in its way, it ticked all the boxes required of it; positive racial stereotyping & the multi cultural element, Hard working couple still being adequate parents i.e. the positive side of “The American dream”, cute relatable kids, enough ‘mature’ humor to hold the interest of adult viewers, generating fresh interest for a neglected Disney world attraction. Plot wise it has just enough character development to provide the journey of self discovery element that seems to have become pretty much a necessity in any kid’s movie, (seriously what was wrong with the protagonist having an epic adventure and just having a blast without the need of some over arching moral lesson? But that is a whole other blog in itself); the father (surprise, surprise) concentrates on work too much and neglects their spousal and parental duties, the son needs to learn to overcome their fear, the mother needs to regain her faith as a wife (way to shake off the gender stereotyping accusations Disney), the daughter needs too, well nothing really she is the most stable member of this family. For the most part the whole journey of discovery is left to the men, while the women are the driving force of the movie, but done in such a way that they are almost entirely relegated to supporting characters throughout the whole affair, occasionally pointing out what the obvious things that the men have missed but taking none of the credit themselves (but this too is a rant for another day).
So what character would I remove? The father, not just because Eddie Murphy hasn’t made a good movie since the glory days of “The Golden Child” and the “Beverly hills cop” franchise (but god is his performance grating in this film, quite often at odds with and detracting from the emotive direction of any scene you care to mention), but I must admit the idea of omitting him from the film is what started my thought progression, but without the central male roll it provides scope for some real emotional, moral and philosophical quandaries, who’s inclusion would have made a merely adequate movie memorable.
Let me start my explanation with a brief overview of the film as it stands:
Over the introduction credits we are shown disconnected glimpses into the past; a masked ball, couples, a note written and secretly delivered, a poisoned glass, an unmasked man rushes to the side of the glasses owner and cradles their corpse, the man’s decent into despair and ultimate suicide by hanging.
The film opens by introducing us to an ‘average’ family; father works too hard at his real-estate job and consequently neglects his wife and children, nothing too severe some missed events and broken dates, the wife puts up with the neglect but voices her displeasure, so far so mundane. Their son is apparently afraid of spiders; the father inexpertly attempts to make his son more ‘manly,’ their daughter who is very matter of fact and straight spoken of one so young, deals with the spider for her brother but makes it clear that she thinks she shouldn’t have to and he stop worrying about them.
One mystery phone call and an offer “Too good to miss” later and the family weekend away becomes a working holiday as the clan head up to a spooky mansion, to meet with the owner that purportedly wishes to sell up.
Of course everything is not as it seems and the owner is actually the spirit of the hanged man from the introduction montage, who has been awaiting the return of his lost love so he may “move on,” and has decided that the mother is the reincarnation of her (as in traditional movie style, ‘they look exactly alike’), while he tries to awaken his loves memories of the forgotten past, the butler does his best to get rid of the father, while the children follow a ghost orb around the building uncovering the place’s tragic past, and their uncertain future. After some arbitrary trials in the form of simple fetch quests, the whole truth is uncovered, the children are captured and held hostage to blackmail their mother into marrying the Master of the house by the butler (I mean who did you expect to be the real villain?), after some cajoling (from yet another female authority figure) the father enacts a heroic rescue, unmasks the real villain, breaks the curse and saves the day. The master is reunited with his love, the helpful ghost orb, they leave the property to the family and ascend in a heavenly shaft of light.
The end.
Ok, so now think about the possibilities that open up when you remove the father figure, essentially the comedy foil, who puts the family into the dire situations they keep ending up in. He can still be the drive to the overarching plot, but with the comedy fall guy aspect removed the emotional heart of the film can blossom free from the choking vines of comedy slapstick and pride before a fall. His absence also gives scope for a more philosophical sub plot. The Ghost’s side of the story is pretty much fine as it is, there could be more time given over to following the past events that lead to their deaths, perhaps develop their relationship and let their problems (racial prejudices & inequality of their time) be reviled through their struggles rather than some hasty exposition during the ‘big reveal’ of the dénouement.
Ignoring the possible expansion of the ghost’s story ark for the moment, and just concentrating on the altered family dynamic; This is how I see it going:
Introduction credits.
The mother works hard to run the business alone and balance this with being a single parent, dropped hints that the father is no longer around, clues given that business used to be run by a husband and wife team (old adverts, ignorant people asking where their partner is etc.), the father’s picture made a feature of on the mantle. The daughter looks after her brother (the dynamic here pretty much remains the same, only there is a better indication that she does care about him even though she picks on him like a big sister does), the spider issue comes up she deals with it, but tells him he’ll have to learn to do it himself eventually (allusions to his father dealing with them, the son being “man of the house” now, and the possibility to work a character flaw into the daughter in the form of an abandonment issue). The call comes and indeed the offer is too good to pass up, the holiday turns into a business trip. They arrive at the Mansion meet the master, they get stranded there, in separate rooms the children follow the ghost orb (as in the original), the mother is summoned to speak with the master he shows her round, tells her of the mansion’s history and woos her (without the husband this now seems less creepy, and the mother can start to fall for him. There is scope [as long as it had been set up in the intro] for there to be an emotional need; her friends tell her to start dating, she makes excuses but still loves her husband, finally now someone has perhaps begun to catch her heart?). Meanwhile the butler works to foil the children’s progress in discovering what really happened years ago and ultimately capturing them (thus making him seem more like a legitimate baddie, in control of events rather than being moved along with them along with the rest, more deserving of the manic rant at the end and less like a feeble inconvenience.). Back with the master and the mother, when he reveals his true nature and intention he is up front about it rather than coyly nudging and hoping ‘her’ memories will suddenly come rushing back.
At this point I need to break from the narrative to discuss the options available here. Having established the mother’s position there are a number of motivations and questions that can be dealt with; She is genuinely taken with this amorous all be it spectral suitor and considers an eternity with someone they love an easy exchange for life, if she dies will she be reunited with her husband while breaking the curse and/or saving her children. The consideration for her children will weigh heavily on her decision and it allows a discussion about what is more important pining for a lost love (and effectively being dead, emotionally speaking), giving up a life and starting again with a new love (literally in this case), or dealing with the life you have and making it better.
There are also a couple of different ways this could branch out and end especially if you include the notion of re-incarnation as an actual possibility, is she really the reincarnation of his love (in this case the ghost orb would be the husband), will she meet the master and/or her husband’s re-incarnation at the end of the film, using the ever useful ‘plot-onium’ or ‘narrative-ium’ when the curse is lifted will the master gain a second chance at life (effectively being brought back to life), at the more grim end of the scale do they all choose to become ghosts?
To stick to the ‘short and sweet’ nature of the original I have chosen to finish it with the simplest option:
The ghost orb is his lost love, and with the children’s help and their mother’s strength they are able to confront the butler and reveal to the master his true nature, there is a struggle the butler is pulled to hell (as in the original), he grabs the mother and drags her with him, the Master and his love are unable to get to her in time, but another orb appears and shoots down after them, as the orb nears the falling pair it resolves itself into her husband who pulls her free and saves her. There is a moment where they embrace and he tells her he too will always love her but she has to live on for them both, and to love again (hints that she may be meeting someone soon), he embraces the children dolls out the standard fatherly advice (most of which they will have already surmised for themselves throughout their ordeal, but who doesn’t love a recap?), “Son It’s ok to be afraid sometimes, but you can’t let that stop you living your life.”, “Daughter I’m sorry I never said goodbye but you have to accept that sometimes in life you won’t be able to, but I’ll always love you/be with you”, They say their goodbyes, spirits ascend, the family becomes the owners of the property.
Some fluff showing the family getting on with their lives, the boy removing a spider himself, sister being nice to him etc.(Possibly over the credits) Some (nonspecific) time later as she is leaving work to spend time with the kids the mother will run into a charismatic stranger (possibility for a cheesy “have we met?” comment here), who looks suspiciously familiar to a certain Mansion dwelling ghost, he has just arrived in the area and is looking for a property, will ask about properties in the area, she will ask to see him tomorrow as she has to spend time with the family, he accepts this saying “family is important” he respects anyone who “knows the true value of family”, looking at him more closely she asks which property in particular he was interested in, he replies the mansion, (she suppresses a grin)locks up and makes to leave, “Till tomorrow then” he calls watching he leave with a smile, “we open at 7” she calls back, “Seven it is then.” He replies with the obvious implication that his interest is in more than just the house.
And that’s how the removal of one character can make a film much better, and stop me having to see Mr. Murphy smugly gurning and mugging his way through yet another film.
RPG Romp trip into Warhammer Fantasy
Silverfuge and Farseer Tyross enter the dangerous and amazing world of Warhammer fantasy. So sit back and listen.
Games Gazette
Having been given permission Iam going to post one the reviews from their magazine so we can all see. For anyone unfamilar with games gazette they have been reviewing games of all descriptions from card games to video games over 30yrs and the fact that they have allowed to use their material I must say is a great honour. Now hopefully once all technical aspects have been resolved Chris Baylis will be coming to do some writing for us here at G3. So as I said here is the review of the Dwarf king.
Published by Iello designed by Bruno Faidutti
The Dwarf king, at first glance, is a simple trick taking game, with three suit of thirteen cards, Dwarves, Goblins and Knights. Setting up the game you randomly add one of the fourteen speacial cards to make a deck of forty cardsamong the players(2-4) and then the first round can begin.
The player who is dealt the five of Knights gets to determine thescoring method for the round, he draws a tile from a deck of twenty, and chooses one of two ways of scoring, for example, +1 per trick won this round or -1 per trick won this round.
The player with the five of Goblins plays first, and other players each play a card, in turn following suit if possible. If you win the trick you are the dealer for the following round. The game is played over seven rounds, with the winner being the player with the higest score at the end of last round.
It is a quick, fun game in a little over thirty minutes. Great as an end to an evening, or whilst you are waiting for the last person in group to arrive.As trick taking games go, it is original enough to be fresh, and easy enough to be both a family/gamers game.
Review by Grant
Don’t forget you can find Games gazette either at www.gamesgazette.co.uk or by buying their bi-monthly magazine in all good rpg speacialists.
Warhammer 40,000 the BIG Anniversary
This game was released in 1987 and next month will be celebrating its 25th anniversary. From a simple game, it has gone on to spawn films, novels, computer games and enough fascination to consume a good third of my attic and spare room. People often ask me what is so good about moving little bits of plastic and metal around a board and rolling dice. I suppose the answer is simple: where you see bits of plastic and metal I see representations of people or Xenos, either fighting to stave of the eventual demise of their decadent empire or fighting to fetch the “greater good” to the universe. Where you see dice, I see the winds of fortune either favouring me with the 6 needed to destroy my enemy’s tank or the 1 that means my opponent’s poxy fire power has managed to find the weak spot in the tank suit I call armour.
I have most of the computer games and some are good, but all lack in one important factor: they cannot bring the universe to life as much as my imagination can.
I want to collect the armies, (blag someone else into) attaching and painting my models to a good standard and give them silly names, George the Avatar or Betty the Demon Prince of Doom. I want to play a game that is as much about remembering rules and stats, as it is about getting a 6 or a 1 at the right time. I think this and the quality range of models and stories Games Workshop produce help to explain how three men almost 30 years ago have managed to build a business classed as one of the top 100 floated companies in Britain. While they have gone from strength to strength, other companies have come and gone – some due to bad business sense, others due to failing to listen to the geekdom that is their base customer. Yet Warhammer 40,000 has survived by adding and recreating the races, the models and the background to the balance of money and the geekiness.
To the utter horror of my partner, I hope Warhammer 40,000 or 40k to those in the know (that’s you now of course) will survive for another 25 years and that next generation will take to it and gain the hours of enjoyment that I have. If my daughters show the same level of interest when they are older as they do throwing them around the room now then I will at least know I will always have an opponent on hand or someone to help daddy go to the “geek shop”. So I leave you know with my final words…
“Long live Warhammer and may the universe only know war”
G3-radio’s first caption competition!!!
G3-radio has had in all the entries to its very first caption competition and has now thrown the choosing of the winner over to you, our loving public. So please go and put your votes through here. We even gave you two votes each for those who really can’t decide. Don’t we love you??
Silverfuge
Science news
![rsz_space_core_wallpaper_2_by_deathonabun-d3eta23[1]](http://g3-radio.net/wp-content/uploads/2011/12/rsz_space_core_wallpaper_2_by_deathonabun-d3eta231.jpg)
In the wonderful world (or space) of science this week it has been announced that a giant gas cloud has been caught in the pull of the black hole currently resident at the centre of our galaxy. Now, whilst it is indeeed true that light can’t escape the centre of a black hole, the same cannot be said for the inner cycle of it. This means it could provide scientists with a unique look at the workings of a black hole. The full article can be found at Nature.com ->
In other news, the government appointed Committee on climate change has revealed its report which, apparently, smashes the myth that investing in Green fuel, like solar and wind power, will cost more with the annual increases than fossil fuels do currently.
The war of the big guns to get interesting.
With Motorola having just won in the German high court some might think the war between them and apple will close. But with the potential for them to force Apple to remove important wireless apps for its hardware it doesnt look likely to finsh any time soon. The other factor is that Google is at the moment reviewing a possible take over of Motorola and this would result in two companies which up until latley have tried very hard to avoid clashing with each other being at logger heads. Also having been sued by Motorola in germany one would be forgiven for thinking Apple are sick of courts however, they have been very active in sueing othr companies not least of them Samsung over perceived infringements of the intellectual properties.







































